Concept Artist – Fixed term contract

Job title:

Concept Artist – Fixed term contract

Company

CI Games

Job description

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we’re seeking a talented and dedicated Concept Artist to help us create ground-breaking experiences that captivate players worldwide.A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.Key Responsibilities:

  • Visual Development: Create compelling concept art that defines the look and feel of environments, characters, props, and visual effects, aligning with the creative vision and artistic direction of the project.
  • Character and Environment Design: Design detailed, imaginative, and story-driven characters and environments, showcasing unique styles and themes while ensuring consistency with the game’s world and lore.
  • Ideation and Sketching: Develop quick sketches and idea iterations to explore a range of visual directions, collaborating with the art team to select the best creative approach for each element.
  • Production Art: Deliver high-quality, production-ready concept art and illustrations that guide the 3D artists, animators, and level designers during asset creation.
  • Style Guides and Reference Creation: Contribute to creating and maintaining visual style guides and reference libraries to ensure consistency across all visual aspects of the game.
  • Mood and Colour Studies: Use colour, lighting, and composition to establish mood and atmosphere in illustrations, enhancing the emotional impact and visual storytelling of the game.
  • Collaboration with Other Departments: Work closely with designers, artists, animators, and technical artists to ensure the art supports gameplay and works within technical constraints.
  • Feedback and Iteration: Participate in critique sessions, provide and receive feedback constructively, and iterate on designs to achieve the highest quality possible.
  • Research and Inspiration Gathering: Conduct research on relevant themes, genres, and trends, using real-world references and studies to inspire authentic and innovative concept art.

Key Requirements:

  • 3+ years as a Concept Artist including experience of full game development cycles or live product releases.
  • A portfolio demonstrating strong artistic and design skills across diverse themes and subjects, with an emphasis on realism.
  • Proficient in industry standard concept design development processes and pipelines.
  • Proficient in industry-standard software such as Photoshop, Procreate, or similar tools, with an understanding of 3D modelling software like Blender or ZBrush.
  • Strong foundational art skills, including anatomy, perspective, composition, lighting, and colour theory, with the ability to create realistic artwork.
  • Experience designing unique, imaginative, and believable monsters and creatures, demonstrating a deep understanding of anatomy, texture, and movement.
  • A keen sense of visual storytelling, able to communicate narratives, moods, and themes effectively through illustration and design.
  • Creative problem-solving skills, able to adapt quickly to feedback and explore multiple visual solutions within design constraints.
  • Excellent communication and interpersonal skills, with the ability to convey ideas and concepts clearly and effectively within a team setting.
  • Ability to manage multiple tasks and meet deadlines in a fast-paced environment, ensuring high-quality work is delivered on time.
  • Willingness to learn new tools and techniques, and a proactive approach to staying up-to-date with industry trends and advancements in concept art and design.
  • A strong passion for video games, with an understanding of how art and design impact player experience and game immersion.

What we offer:

  • Fixed term contract for 1 year.
  • Attractive remuneration and annual discretionary bonus.
  • Generous benefits supporting your wellbeing.
  • Opportunities for professional development within a supportive and collaborative team.
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
  • Studio events and wrap-up parties, access to all games released by CI Games and company merchandise.
  • A chance to be part of something ground-breaking as we shape the future of gaming.

Recruitment Process:

  • Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we’re moving to the next stage.
  • Initial call with Talent Acquisition Specialist – During this call you’ll learn about the company and we learn about you. We’ll talk about your experience & expectations with working in a fully remote environment and we’ll talk about your expertise. We’ll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well.
  • After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you’ll also learn a bit more about the project you would work on. During these interviews we’ll also focus on finding out whether you’re a good fit for our company culture and that we share the same values.
  • We may or may not ask you to do the test – this is decided on an individual basis and you will receive instructions with the test.
  • If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board.

We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.Founded in 2002, we have been creating globally recognised titles twenty years. The fan-celebrated Sniper Ghost Warrior franchise has sold over 14 million copies worldwide, while the action RPG, Lords of the Fallen, has been enjoyed by over 10 million players across the globe.Our Hexworks studio is currently working on The Lords of the Fallen, the highly ambitious follow-up to the original 2014 hit. Steering the franchise in a new direction towards dark fantasy, the action role-playing game will feature a fully revised, challenging combat system, and promises to be CI Games’ most ambitious project currently in development!Underdog Studio is the internal development team responsible for the highly successful and long running Sniper Ghost Warrior series. With a name that encapsulates the determination and hard working attitude of the 50-strong crew, the team is mainly spread across Europe. As the SGW franchise continues to go from strength to strength with each new iteration, the Underdog team looks forward to achieving even higher standards of quality in their upcoming titles.Founded in 2018, United Label is a publishing house specialising in highly ambitious, lovingly-crafted video games. Röki, the studio’s inaugural release, received critical acclaim upon its launch in late 2020, with Eldest Souls and Tales of Iron both releasing in 2021 to great reception from media and players. Driven by a desire to work with the most innovative game creators around the globe, from highly experienced teams to passionate start-ups, United Label offers a platform to deliver titles with a unique vision and a publishing structure for success.

Expected salary

Location

England

Job date

Wed, 27 Nov 2024 06:13:58 GMT

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